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Run an Airline Fleet Budget Planner

Set a reserve equal to two bad flights, then see what you can actually spend on aircraft without leaving the airline unable to repair a route.

What this planner protects

It protects the cash you need to fix a mistake. A purchase that leaves a near-zero balance means the next negative flight cannot be repaired, because repairs need flights and flights need a buffer.

The default reserve model is two times your worst per-flight loss, which is enough time to notice a problem and act on it.

Spendable cash and reserve

Enter your balance, your worst per-flight loss and the price of the aircraft you want.

Units affordable
0
While keeping the reserve
Reserve held
$0.00
Spendable
$0.00
Left after one
$0.00
Spendable minus one purchase

Reserve = worst loss × 2. Spendable = balance − reserve. Units affordable = spendable ÷ price.

How to use the result

  • If units affordable is zero, keep flying the routes you have.
  • If it is one, the purchase is possible but leaves no room for a second one.
  • If it is two or more, check that two routes can actually fill before buying both.
QUICK ANSWERS

Budget questions

Why two bad flights?

It is a working rule, not a game value. One flight is enough to notice a problem; two gives you time to change a setting and see the result before cash runs out.

Should the reserve include upcoming purchases?

Yes. Subtract any committed spend before entering your balance, otherwise the planner will overstate what is spendable.

Does the game allow negative cash?

No negative balance appeared in the reviewed sessions. Assume purchases are blocked instead, which is why the reserve matters more than the exact failure state.

Can I move cash between two airlines?

No transfer between airlines was observed, so each airline needs its own reserve.

Sources and references